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The crosshair is hard to see and often obscured by targeting HUD elements, which makes precision sniping of turrets significantly harder then it needs to be on the non-autoaiming difficulties. I dropped down the difficulty to easy which makes them survivable, but makes the rest of the engagements even more trivial. Like, seriously, I can handle all the games engagements on the highest difficulty, except those darned stealth fighters which all target me instantly and waste me in the second they appear on sensors. Spawning stealth fighters in firing range of players is cruel and causes massive difficulty spikes. If both fighters decide to engage the player instantly they have no chance of surviving. The guard command in debris fields in the Open engine doesn't always work rather neatly, if raptor is given an engage command the player's chances to survive improve considerably. Said is made harder by the wingman being more eager to shoot debris then actual enemies on said mission 0_o. I was able to breeze through the combat on the highest difficulty untill fall of angels, where a single fighter spawn wasted me several times simply because the AI fighter's superiour aim bested me in a second without giving me chance to evade. Wasting them before they start orientating on you is essential. As such I am gravitating entirely towards heavy fighters and heavy weaponry. This makes a lot of the combat either feel trivial or painfully hard. Either you're fragging all you have targetted really quickly, or, in the slim chance that a fighter gets the drop on you before you get the drop on it, are fragged really quickly.
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The high lethality is not all that engaging to me. I'd recommend setting a glide cap to something below afterburner velocity, it's perhaps a bit too easy to give yourself indefinite afterburners by just burning a little bit and then pressing w. Cockpits, ballistics, high velocity, high manoeuvrability.
Lord of rigel steam mods#
I like mods that go down the Diaspora route. Initial impressions are me really liking the concept, but I've had some frustrations in the gameplay department
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This means that you can use anything you want from Solaris (models, missions, backgrounds) in any way you wish, as long as you don't try to sell it. Solaris is released under a Creative Commons Attribution-Non Commercial-ShareAlike 3.0 Unported License.
Lord of rigel steam code#
Solaris makes use of assets donated by a multitude of artists and contributors over the years, as well as utilising in-engine features from the Source Code Project. This project would not be possible without the generous contributions of the Hard-Light community.
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The galaxy has become a dangerous place, and war is but a single spark away." The three great powers - Federation, Commonwealth and Combine - exist in a state of cold war. Humankind has colonies throughout the Orion Arm of the galaxy.
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