

Poison deals a moderate amount of damage over time.Ĭurse simply lowers the target's stats, which makes them easier for you to beat up. The Poison status effect is actually only inflicted by the Fidelis Aranea Glyph, which summons a Skull Spider. These status effects are Poison, Curse and Stone or Petrify. Usually these are accompanied by either a phsyical or elemental attribute as well. These are generally magical Glyphs as well, but instead of just dealing damage they also inflict status effects. While most of these Glyphs deal elemental damage, there are some Glyphs that use the Slash or Strike attributes while still calculating the damage using INT and MND.

It also means they're strong against the Darkness attributes. For example: Zombies and Skeletons are weak to Fire and Light, with them being undead. Usually you can guess the elemental weaknesses by thinking logically about what kind of enemy it is. Honestly I can't say much about them individually, as they're all somewhat varied in nature. This category includes the following attributes: Flame, Ice, Lightning, Light and Darkness. They use the INT and MND stats to calculate the damage being dealt. As you might expect, heavily armoured enemies like Rock Knights and Spear Guards.Īttributes in this category are usually magical in nature, and their usefulness varies greatly depending on the enemy you're facing. The Strike attribute is assigned to weapons that are generally blunt. Generally unarmoured fleshy enemies, like Zombies and Gelso are weak to this attribute. The Slash attribute is assigned to weapons that cut, pierce or simply involve something sharp.

You have the Slash attribute and the Strike attribute. These Glyphs typically use your STR stat and their CON stat to calculate the damage. There are two attributes assigned to this category. I like to split these attributes up in the following three categories: Physical, Elemental and Status The same applies to most if not all enemies in the game. There are various attributes attached to each and every Glyph. Part 3: An explanation about how attributes workīecause you guys were already discussing a bit, let's go a bit more in-depth about the Glyph system.
